implement refactor

This commit is contained in:
Stuart Axelbrooke 2025-11-25 13:31:31 +08:00
parent a7ac85917c
commit 375a15d9e9
7 changed files with 1177 additions and 301 deletions

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@ -49,6 +49,10 @@ crate.spec(
package = "uuid",
version = "1.0",
)
crate.spec(
package = "sha2",
version = "0.10",
)
crate.spec(
features = ["bundled"],
package = "rusqlite",

File diff suppressed because one or more lines are too long

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@ -39,6 +39,7 @@ rust_library(
"@crates//:tower-http",
"@crates//:tracing",
"@crates//:uuid",
"@crates//:sha2",
],
)

File diff suppressed because it is too large Load diff

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@ -227,6 +227,9 @@ message PartitionDetail {
// Wants that reference this partition
repeated string want_ids = 5;
repeated string taint_ids = 6;
// The unique identifier for this partition instance (UUID as string)
// Each time a partition is built, it gets a new UUID derived from the job_run_id
string uuid = 7;
}
message PartitionStatus {
PartitionStatusCode code = 1;
@ -248,7 +251,18 @@ enum PartitionStatusCode {
}
message TaintDetail {
// TODO
// The unique identifier for this taint
string taint_id = 1;
// The root taint ID (for taint hierarchies)
string root_taint_id = 2;
// The parent taint ID (for taint hierarchies)
string parent_taint_id = 3;
// The partitions affected by this taint
repeated PartitionRef partitions = 4;
// Source of the taint event
EventSource source = 5;
// Optional comment describing the taint
optional string comment = 6;
}
message JobRunStatus {

View file

@ -1,14 +1,35 @@
use crate::{PartitionDetail, PartitionRef, PartitionStatus, PartitionStatusCode};
use serde::{Deserialize, Serialize};
use sha2::{Digest, Sha256};
use uuid::Uuid;
/// State: Partition has been referenced but not yet built
#[derive(Debug, Clone)]
pub struct MissingState {}
/// Derive a deterministic UUID from job_run_id and partition_ref.
/// This ensures replay produces the same UUIDs.
pub fn derive_partition_uuid(job_run_id: &str, partition_ref: &str) -> Uuid {
let mut hasher = Sha256::new();
hasher.update(job_run_id.as_bytes());
hasher.update(partition_ref.as_bytes());
let hash = hasher.finalize();
Uuid::from_slice(&hash[0..16]).expect("SHA256 produces at least 16 bytes")
}
/// State: Partition is currently being built by one or more jobs
/// State: Partition is currently being built by a job
#[derive(Debug, Clone)]
pub struct BuildingState {
pub building_by: Vec<String>, // job_run_ids
pub job_run_id: String,
}
/// State: Partition is waiting for upstream dependencies to be built
#[derive(Debug, Clone)]
pub struct UpstreamBuildingState {
pub job_run_id: String,
pub missing_deps: Vec<PartitionRef>, // partition refs that are missing
}
/// State: Upstream dependencies are satisfied, partition is ready to retry building
#[derive(Debug, Clone)]
pub struct UpForRetryState {
pub original_job_run_id: String, // job that had the dep miss
}
/// State: Partition has been successfully built
@ -18,13 +39,20 @@ pub struct LiveState {
pub built_by: String, // job_run_id
}
/// State: Partition build failed
/// State: Partition build failed (hard failure, not retryable)
#[derive(Debug, Clone)]
pub struct FailedState {
pub failed_at: u64,
pub failed_by: String, // job_run_id
}
/// State: Partition failed because upstream dependencies failed (terminal)
#[derive(Debug, Clone)]
pub struct UpstreamFailedState {
pub failed_at: u64,
pub failed_upstream_refs: Vec<PartitionRef>, // which upstream partitions failed
}
/// State: Partition has been marked as invalid/tainted
#[derive(Debug, Clone)]
pub struct TaintedState {
@ -32,21 +60,25 @@ pub struct TaintedState {
pub taint_ids: Vec<String>,
}
/// Generic partition struct parameterized by state
/// Generic partition struct parameterized by state.
/// Each partition has a unique UUID derived from the job_run_id that created it.
#[derive(Debug, Clone)]
pub struct PartitionWithState<S> {
pub uuid: Uuid,
pub partition_ref: PartitionRef,
pub want_ids: Vec<String>,
pub state: S,
}
/// Wrapper enum for storing partitions in collections
/// Wrapper enum for storing partitions in collections.
/// Note: Missing state has been removed - partitions are only created when jobs start building them.
#[derive(Debug, Clone)]
pub enum Partition {
Missing(PartitionWithState<MissingState>),
Building(PartitionWithState<BuildingState>),
UpstreamBuilding(PartitionWithState<UpstreamBuildingState>),
UpForRetry(PartitionWithState<UpForRetryState>),
Live(PartitionWithState<LiveState>),
Failed(PartitionWithState<FailedState>),
UpstreamFailed(PartitionWithState<UpstreamFailedState>),
Tainted(PartitionWithState<TaintedState>),
}
@ -54,14 +86,6 @@ pub enum Partition {
/// is critical that these be treated with respect, not just summoned because it's convenient.
/// These should be created ephemerally from typestate objects via .get_ref() and used
/// immediately — never stored long-term, as partition state can change.
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct MissingPartitionRef(pub PartitionRef);
impl PartitionWithState<MissingState> {
pub fn get_ref(&self) -> MissingPartitionRef {
MissingPartitionRef(self.partition_ref.clone())
}
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct BuildingPartitionRef(pub PartitionRef);
impl PartitionWithState<BuildingState> {
@ -70,6 +94,22 @@ impl PartitionWithState<BuildingState> {
}
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct UpstreamBuildingPartitionRef(pub PartitionRef);
impl PartitionWithState<UpstreamBuildingState> {
pub fn get_ref(&self) -> UpstreamBuildingPartitionRef {
UpstreamBuildingPartitionRef(self.partition_ref.clone())
}
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct UpForRetryPartitionRef(pub PartitionRef);
impl PartitionWithState<UpForRetryState> {
pub fn get_ref(&self) -> UpForRetryPartitionRef {
UpForRetryPartitionRef(self.partition_ref.clone())
}
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct LivePartitionRef(pub PartitionRef);
impl PartitionWithState<LiveState> {
@ -86,6 +126,14 @@ impl PartitionWithState<FailedState> {
}
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct UpstreamFailedPartitionRef(pub PartitionRef);
impl PartitionWithState<UpstreamFailedState> {
pub fn get_ref(&self) -> UpstreamFailedPartitionRef {
UpstreamFailedPartitionRef(self.partition_ref.clone())
}
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct TaintedPartitionRef(pub PartitionRef);
impl PartitionWithState<TaintedState> {
@ -94,61 +142,101 @@ impl PartitionWithState<TaintedState> {
}
}
// Type-safe transition methods for MissingState
impl PartitionWithState<MissingState> {
/// Transition from Missing to Building when a job starts building this partition
pub fn start_building(self, job_run_id: String) -> PartitionWithState<BuildingState> {
// Type-safe transition methods for BuildingState
impl PartitionWithState<BuildingState> {
/// Create a new partition directly in Building state.
/// UUID is derived from job_run_id + partition_ref for deterministic replay.
pub fn new(job_run_id: String, partition_ref: PartitionRef) -> Self {
let uuid = derive_partition_uuid(&job_run_id, &partition_ref.r#ref);
PartitionWithState {
uuid,
partition_ref,
state: BuildingState { job_run_id },
}
}
/// Transition from Building to Live when a job successfully completes
pub fn complete(self, timestamp: u64) -> PartitionWithState<LiveState> {
PartitionWithState {
uuid: self.uuid,
partition_ref: self.partition_ref,
want_ids: self.want_ids,
state: BuildingState {
building_by: vec![job_run_id],
state: LiveState {
built_at: timestamp,
built_by: self.state.job_run_id,
},
}
}
/// Transition from Building to Failed when a job fails (hard failure)
pub fn fail(self, timestamp: u64) -> PartitionWithState<FailedState> {
PartitionWithState {
uuid: self.uuid,
partition_ref: self.partition_ref,
state: FailedState {
failed_at: timestamp,
failed_by: self.state.job_run_id,
},
}
}
/// Transition from Building to UpstreamBuilding when job reports missing dependencies
pub fn dep_miss(
self,
missing_deps: Vec<PartitionRef>,
) -> PartitionWithState<UpstreamBuildingState> {
PartitionWithState {
uuid: self.uuid,
partition_ref: self.partition_ref,
state: UpstreamBuildingState {
job_run_id: self.state.job_run_id,
missing_deps,
},
}
}
}
// Type-safe transition methods for BuildingState
impl PartitionWithState<BuildingState> {
/// Transition from Building to Live when a job successfully completes
pub fn complete(self, job_run_id: String, timestamp: u64) -> PartitionWithState<LiveState> {
// Type-safe transition methods for UpstreamBuildingState
impl PartitionWithState<UpstreamBuildingState> {
/// Transition from UpstreamBuilding to UpForRetry when all upstream deps are satisfied
pub fn upstreams_satisfied(self) -> PartitionWithState<UpForRetryState> {
PartitionWithState {
uuid: self.uuid,
partition_ref: self.partition_ref,
want_ids: self.want_ids,
state: LiveState {
built_at: timestamp,
built_by: job_run_id,
state: UpForRetryState {
original_job_run_id: self.state.job_run_id,
},
}
}
/// Transition from Building to Failed when a job fails
pub fn fail(self, job_run_id: String, timestamp: u64) -> PartitionWithState<FailedState> {
/// Transition from UpstreamBuilding to UpstreamFailed when an upstream dep fails
pub fn upstream_failed(
self,
failed_upstream_refs: Vec<PartitionRef>,
timestamp: u64,
) -> PartitionWithState<UpstreamFailedState> {
PartitionWithState {
uuid: self.uuid,
partition_ref: self.partition_ref,
want_ids: self.want_ids,
state: FailedState {
state: UpstreamFailedState {
failed_at: timestamp,
failed_by: job_run_id,
failed_upstream_refs,
},
}
}
/// Add another job to the list of jobs building this partition
pub fn add_building_job(mut self, job_run_id: String) -> Self {
if !self.state.building_by.contains(&job_run_id) {
self.state.building_by.push(job_run_id);
}
self
/// Check if a specific upstream ref is in our missing deps
pub fn is_waiting_for(&self, upstream_ref: &str) -> bool {
self.state
.missing_deps
.iter()
.any(|d| d.r#ref == upstream_ref)
}
/// Transition from Building back to Missing when a job discovers missing dependencies
pub fn reset_to_missing(self) -> PartitionWithState<MissingState> {
PartitionWithState {
partition_ref: self.partition_ref,
want_ids: self.want_ids,
state: MissingState {},
}
/// Remove a satisfied upstream from missing deps. Returns remaining count.
pub fn satisfy_upstream(mut self, upstream_ref: &str) -> (Self, usize) {
self.state.missing_deps.retain(|r| r.r#ref != upstream_ref);
let remaining = self.state.missing_deps.len();
(self, remaining)
}
}
@ -157,8 +245,8 @@ impl PartitionWithState<LiveState> {
/// Transition from Live to Tainted when a taint is applied
pub fn taint(self, taint_id: String, timestamp: u64) -> PartitionWithState<TaintedState> {
PartitionWithState {
uuid: self.uuid,
partition_ref: self.partition_ref,
want_ids: self.want_ids,
state: TaintedState {
tainted_at: timestamp,
taint_ids: vec![taint_id],
@ -180,100 +268,115 @@ impl PartitionWithState<TaintedState> {
// Helper methods on the Partition enum
impl Partition {
/// Create a new partition in the Missing state
pub fn new_missing(partition_ref: PartitionRef) -> Self {
Partition::Missing(PartitionWithState {
partition_ref,
want_ids: vec![],
state: MissingState {},
})
/// Get the UUID from any state
pub fn uuid(&self) -> Uuid {
match self {
Partition::Building(p) => p.uuid,
Partition::UpstreamBuilding(p) => p.uuid,
Partition::UpForRetry(p) => p.uuid,
Partition::Live(p) => p.uuid,
Partition::Failed(p) => p.uuid,
Partition::UpstreamFailed(p) => p.uuid,
Partition::Tainted(p) => p.uuid,
}
}
/// Get the partition reference from any state
pub fn partition_ref(&self) -> &PartitionRef {
match self {
Partition::Missing(p) => &p.partition_ref,
Partition::Building(p) => &p.partition_ref,
Partition::UpstreamBuilding(p) => &p.partition_ref,
Partition::UpForRetry(p) => &p.partition_ref,
Partition::Live(p) => &p.partition_ref,
Partition::Failed(p) => &p.partition_ref,
Partition::UpstreamFailed(p) => &p.partition_ref,
Partition::Tainted(p) => &p.partition_ref,
}
}
/// Get want_ids from any state
pub fn want_ids(&self) -> &Vec<String> {
match self {
Partition::Missing(p) => &p.want_ids,
Partition::Building(p) => &p.want_ids,
Partition::Live(p) => &p.want_ids,
Partition::Failed(p) => &p.want_ids,
Partition::Tainted(p) => &p.want_ids,
}
}
/// Get mutable want_ids from any state
pub fn want_ids_mut(&mut self) -> &mut Vec<String> {
match self {
Partition::Missing(p) => &mut p.want_ids,
Partition::Building(p) => &mut p.want_ids,
Partition::Live(p) => &mut p.want_ids,
Partition::Failed(p) => &mut p.want_ids,
Partition::Tainted(p) => &mut p.want_ids,
}
}
/// Check if partition is in Live state
pub fn is_live(&self) -> bool {
matches!(self, Partition::Live(_))
}
/// Check if partition is satisfied (Live or Tainted both count as "available")
pub fn is_satisfied(&self) -> bool {
matches!(self, Partition::Live(_) | Partition::Tainted(_))
}
/// Check if partition is in a terminal state (Live, Failed, or Tainted)
/// Check if partition is in a terminal state (Live, Failed, UpstreamFailed, or Tainted)
pub fn is_terminal(&self) -> bool {
matches!(
self,
Partition::Live(_) | Partition::Failed(_) | Partition::Tainted(_)
Partition::Live(_)
| Partition::Failed(_)
| Partition::UpstreamFailed(_)
| Partition::Tainted(_)
)
}
/// Check if partition is currently being built
/// Check if partition is currently being built (includes UpstreamBuilding as it holds a "lease")
pub fn is_building(&self) -> bool {
matches!(self, Partition::Building(_))
matches!(
self,
Partition::Building(_) | Partition::UpstreamBuilding(_)
)
}
/// Check if partition is missing (referenced but not built)
pub fn is_missing(&self) -> bool {
matches!(self, Partition::Missing(_))
/// Check if partition is in UpForRetry state (ready to be rebuilt)
pub fn is_up_for_retry(&self) -> bool {
matches!(self, Partition::UpForRetry(_))
}
/// Convert to PartitionDetail for API responses and queries
/// Check if partition is failed (hard failure)
pub fn is_failed(&self) -> bool {
matches!(self, Partition::Failed(_))
}
/// Check if partition is upstream failed
pub fn is_upstream_failed(&self) -> bool {
matches!(self, Partition::UpstreamFailed(_))
}
/// Check if partition is tainted
pub fn is_tainted(&self) -> bool {
matches!(self, Partition::Tainted(_))
}
/// Convert to PartitionDetail for API responses and queries.
/// Note: want_ids is now empty - this will be populated by BuildState from the inverted index.
pub fn to_detail(&self) -> PartitionDetail {
match self {
Partition::Missing(p) => PartitionDetail {
r#ref: Some(p.partition_ref.clone()),
status: Some(PartitionStatus {
code: PartitionStatusCode::PartitionWanted as i32,
name: "PartitionWanted".to_string(),
}),
want_ids: p.want_ids.clone(),
job_run_ids: vec![],
taint_ids: vec![],
last_updated_timestamp: None,
},
Partition::Building(p) => PartitionDetail {
r#ref: Some(p.partition_ref.clone()),
status: Some(PartitionStatus {
code: PartitionStatusCode::PartitionBuilding as i32,
name: "PartitionBuilding".to_string(),
}),
want_ids: p.want_ids.clone(),
job_run_ids: p.state.building_by.clone(),
want_ids: vec![], // Populated by BuildState
job_run_ids: vec![p.state.job_run_id.clone()],
taint_ids: vec![],
last_updated_timestamp: None,
uuid: p.uuid.to_string(),
},
Partition::UpstreamBuilding(p) => PartitionDetail {
r#ref: Some(p.partition_ref.clone()),
status: Some(PartitionStatus {
code: PartitionStatusCode::PartitionBuilding as i32, // Use Building status for UpstreamBuilding
name: "PartitionUpstreamBuilding".to_string(),
}),
want_ids: vec![], // Populated by BuildState
job_run_ids: vec![p.state.job_run_id.clone()],
taint_ids: vec![],
last_updated_timestamp: None,
uuid: p.uuid.to_string(),
},
Partition::UpForRetry(p) => PartitionDetail {
r#ref: Some(p.partition_ref.clone()),
status: Some(PartitionStatus {
code: PartitionStatusCode::PartitionBuilding as i32, // Still "building" conceptually
name: "PartitionUpForRetry".to_string(),
}),
want_ids: vec![], // Populated by BuildState
job_run_ids: vec![p.state.original_job_run_id.clone()],
taint_ids: vec![],
last_updated_timestamp: None,
uuid: p.uuid.to_string(),
},
Partition::Live(p) => PartitionDetail {
r#ref: Some(p.partition_ref.clone()),
@ -281,10 +384,11 @@ impl Partition {
code: PartitionStatusCode::PartitionLive as i32,
name: "PartitionLive".to_string(),
}),
want_ids: p.want_ids.clone(),
want_ids: vec![], // Populated by BuildState
job_run_ids: vec![p.state.built_by.clone()],
taint_ids: vec![],
last_updated_timestamp: Some(p.state.built_at),
uuid: p.uuid.to_string(),
},
Partition::Failed(p) => PartitionDetail {
r#ref: Some(p.partition_ref.clone()),
@ -292,10 +396,23 @@ impl Partition {
code: PartitionStatusCode::PartitionFailed as i32,
name: "PartitionFailed".to_string(),
}),
want_ids: p.want_ids.clone(),
want_ids: vec![], // Populated by BuildState
job_run_ids: vec![p.state.failed_by.clone()],
taint_ids: vec![],
last_updated_timestamp: Some(p.state.failed_at),
uuid: p.uuid.to_string(),
},
Partition::UpstreamFailed(p) => PartitionDetail {
r#ref: Some(p.partition_ref.clone()),
status: Some(PartitionStatus {
code: PartitionStatusCode::PartitionFailed as i32, // Use Failed status
name: "PartitionUpstreamFailed".to_string(),
}),
want_ids: vec![], // Populated by BuildState
job_run_ids: vec![],
taint_ids: vec![],
last_updated_timestamp: Some(p.state.failed_at),
uuid: p.uuid.to_string(),
},
Partition::Tainted(p) => PartitionDetail {
r#ref: Some(p.partition_ref.clone()),
@ -303,11 +420,92 @@ impl Partition {
code: PartitionStatusCode::PartitionTainted as i32,
name: "PartitionTainted".to_string(),
}),
want_ids: p.want_ids.clone(),
want_ids: vec![], // Populated by BuildState
job_run_ids: vec![],
taint_ids: p.state.taint_ids.clone(),
last_updated_timestamp: Some(p.state.tainted_at),
uuid: p.uuid.to_string(),
},
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_derive_partition_uuid_deterministic() {
let uuid1 = derive_partition_uuid("job-123", "data/beta");
let uuid2 = derive_partition_uuid("job-123", "data/beta");
assert_eq!(uuid1, uuid2);
}
#[test]
fn test_derive_partition_uuid_different_inputs() {
let uuid1 = derive_partition_uuid("job-123", "data/beta");
let uuid2 = derive_partition_uuid("job-456", "data/beta");
let uuid3 = derive_partition_uuid("job-123", "data/alpha");
assert_ne!(uuid1, uuid2);
assert_ne!(uuid1, uuid3);
assert_ne!(uuid2, uuid3);
}
#[test]
fn test_partition_building_transitions() {
let partition = PartitionWithState::<BuildingState>::new(
"job-123".to_string(),
PartitionRef {
r#ref: "data/beta".to_string(),
},
);
// Can transition to Live
let live = partition.clone().complete(1000);
assert_eq!(live.state.built_at, 1000);
assert_eq!(live.state.built_by, "job-123");
// Can transition to Failed
let failed = partition.clone().fail(2000);
assert_eq!(failed.state.failed_at, 2000);
assert_eq!(failed.state.failed_by, "job-123");
// Can transition to UpstreamBuilding (dep miss)
let upstream_building = partition.dep_miss(vec![PartitionRef {
r#ref: "data/alpha".to_string(),
}]);
assert_eq!(upstream_building.state.missing_deps.len(), 1);
assert_eq!(upstream_building.state.missing_deps[0].r#ref, "data/alpha");
}
#[test]
fn test_upstream_building_transitions() {
let building = PartitionWithState::<BuildingState>::new(
"job-123".to_string(),
PartitionRef {
r#ref: "data/beta".to_string(),
},
);
let upstream_building = building.dep_miss(vec![PartitionRef {
r#ref: "data/alpha".to_string(),
}]);
// Can transition to UpForRetry
let up_for_retry = upstream_building.clone().upstreams_satisfied();
assert_eq!(up_for_retry.state.original_job_run_id, "job-123");
// Can transition to UpstreamFailed
let upstream_failed = upstream_building.upstream_failed(
vec![PartitionRef {
r#ref: "data/alpha".to_string(),
}],
3000,
);
assert_eq!(upstream_failed.state.failed_at, 3000);
assert_eq!(upstream_failed.state.failed_upstream_refs.len(), 1);
assert_eq!(
upstream_failed.state.failed_upstream_refs[0].r#ref,
"data/alpha"
);
}
}

View file

@ -4,6 +4,10 @@ use crate::{EventSource, PartitionRef, WantCreateEventV1, WantDetail, WantStatus
use serde::{Deserialize, Serialize};
use uuid::Uuid;
/// State: Want has just been created, state not yet determined by sensing partition states
#[derive(Debug, Clone)]
pub struct NewState {}
/// State: Want has been created and is ready to be scheduled
#[derive(Debug, Clone)]
pub struct IdleState {}
@ -95,6 +99,7 @@ pub struct WantWithState<S> {
/// Wrapper enum for storing wants in collections
#[derive(Debug, Clone)]
pub enum Want {
New(WantWithState<NewState>),
Idle(WantWithState<IdleState>),
Building(WantWithState<BuildingState>),
UpstreamBuilding(WantWithState<UpstreamBuildingState>),
@ -108,6 +113,14 @@ pub enum Want {
/// is critical that these be treated with respect, not just summoned because it's convenient.
/// These should be created ephemerally from typestate objects via .get_ref() and used
/// immediately — never stored long-term, as partition state can change.
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct NewWantId(pub String);
impl WantWithState<NewState> {
pub fn get_id(&self) -> NewWantId {
NewWantId(self.want.want_id.clone())
}
}
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct IdleWantId(pub String);
impl WantWithState<IdleState> {
@ -164,8 +177,8 @@ impl WantWithState<CanceledState> {
}
}
// From impl for creating want from event
impl From<WantCreateEventV1> for WantWithState<IdleState> {
// From impl for creating want from event - creates in New state for sensing
impl From<WantCreateEventV1> for WantWithState<NewState> {
fn from(event: WantCreateEventV1) -> Self {
WantWithState {
want: WantInfo {
@ -178,9 +191,94 @@ impl From<WantCreateEventV1> for WantWithState<IdleState> {
comment: event.comment,
last_updated_at: current_timestamp(),
},
state: NewState {},
}
}
}
// Type-safe transition methods for NewState
impl WantWithState<NewState> {
/// Transition from New to Idle when partitions don't exist or are ready to schedule
pub fn to_idle(self) -> WantWithState<IdleState> {
WantWithState {
want: self.want.updated_timestamp(),
state: IdleState {},
}
}
/// Transition from New to Building when partitions are currently being built
pub fn to_building(self, started_at: u64) -> WantWithState<BuildingState> {
WantWithState {
want: self.want.updated_timestamp(),
state: BuildingState { started_at },
}
}
/// Transition from New to Successful when all partitions are already Live
pub fn to_successful(self, completed_at: u64) -> WantWithState<SuccessfulState> {
WantWithState {
want: self.want.updated_timestamp(),
state: SuccessfulState { completed_at },
}
}
/// Transition from New to Failed when any partition has failed
pub fn to_failed(
self,
failed_partition_refs: Vec<PartitionRef>,
reason: String,
) -> WantWithState<FailedState> {
WantWithState {
want: self.want.updated_timestamp(),
state: FailedState {
failed_at: current_timestamp(),
failed_partition_refs,
failure_reason: reason,
},
}
}
/// Transition from New to UpstreamBuilding when partitions are waiting for upstream deps
pub fn to_upstream_building(
self,
upstream_want_ids: Vec<String>,
) -> WantWithState<UpstreamBuildingState> {
WantWithState {
want: self.want.updated_timestamp(),
state: UpstreamBuildingState { upstream_want_ids },
}
}
/// Transition from New to UpstreamFailed when upstream dependencies have failed
pub fn to_upstream_failed(
self,
failed_wants: Vec<String>,
) -> WantWithState<UpstreamFailedState> {
WantWithState {
want: self.want.updated_timestamp(),
state: UpstreamFailedState {
failed_at: current_timestamp(),
failed_wants,
},
}
}
/// Transition from New to Canceled when want is explicitly canceled
/// (Rarely used - wants are typically transitioned before cancel can arrive)
pub fn cancel(
self,
canceled_by: Option<EventSource>,
comment: Option<String>,
) -> WantWithState<CanceledState> {
WantWithState {
want: self.want.updated_timestamp(),
state: CanceledState {
canceled_at: current_timestamp(),
canceled_by,
comment,
},
}
}
}
// Type-safe transition methods for IdleState
@ -413,6 +511,7 @@ impl Want {
pub fn want(&self) -> &WantInfo {
match self {
Want::New(w) => &w.want,
Want::Idle(w) => &w.want,
Want::Building(w) => &w.want,
Want::UpstreamBuilding(w) => &w.want,
@ -436,6 +535,7 @@ impl Want {
comment: self.want().comment.clone(),
last_updated_timestamp: self.want().last_updated_at,
status: match self {
Want::New(_) => Some(WantStatusCode::WantNew.into()),
Want::Idle(_) => Some(WantStatusCode::WantIdle.into()),
Want::Building(_) => Some(WantStatusCode::WantBuilding.into()),
Want::UpstreamBuilding(_) => Some(WantStatusCode::WantUpstreamBuilding.into()),