databuild/docs/plans/partitions-refactor.md

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# Partition Identity Refactor: Adding UUIDs for Temporal Consistency
## Problem Statement
### Current Architecture
Partitions are currently keyed only by their reference string (e.g., "data/beta"):
```rust
partitions: HashMap<String, Partition> // ref → partition
```
When a partition transitions through states (Missing → Building → Live → Tainted), **it's the same object mutating**. This creates several architectural problems:
### Core Issue: Lack of Temporal Identity
**The fundamental problem:** We cannot distinguish between "the partition being built now" and "the partition built yesterday" or "the partition that will be built tomorrow."
This manifests in several ways:
1. **Ambiguous Job-Partition Relationships**
- When job J completes, which partition instance did it build?
- If partition is rebuilt, we lose information about previous builds
- Can't answer: "What was the state of data/beta when job Y ran?"
2. **State Mutation Loss**
- Once a partition transitions Live → Tainted → Missing, the Live state information is lost
- Can't track "Partition P was built successfully by job J at time T"
- Lineage and provenance information disappears on each rebuild
3. **Redundant Data Structures** (Symptoms)
- `WantAttributedPartitions` in `JobRunDetail` exists to snapshot want-partition relationships
- Partitions carry `want_ids: Vec<String>` that get cleared/modified as partitions transition
- Jobs need to capture relationships at creation time because they can't be reliably reconstructed later
### Concrete Bug Example
The bug that led to this design discussion illustrates the problem:
```
1. Want 1 created for "data/beta" → partition becomes Building
2. Want 2 created for "data/beta" → but partition is ALREADY Building
3. Job has dep miss → creates derivative want
4. System expects all wants to be Building/UpstreamBuilding, but Want 2 is Idle → panic
```
**Root cause:** All wants reference the same mutable partition object. We can't distinguish:
- "The partition instance Want 1 triggered"
- "The partition instance Want 2 is waiting for"
- They're the same object, but semantically they represent different temporal relationships
## Proposed Solution: Partition UUIDs
### Architecture Changes
**Two-level indexing:**
```rust
// All partition instances, keyed by UUID
partitions_by_uuid: HashMap<Uuid, Partition>
// Current/canonical partition for each ref
canonical_partitions: HashMap<String, Uuid>
```
### Key Properties
1. **Immutable Identity**: Each partition build gets a unique UUID
- `Partition(uuid-1, ref="data/beta", state=Building)` is a distinct entity
- When rebuilt, create `Partition(uuid-2, ref="data/beta", state=Missing)`
- Both can coexist; uuid-1 represents historical fact, uuid-2 is current state
2. **Stable Job References**: Jobs reference the specific partition UUIDs they built
```rust
JobRunBufferEventV1 {
building_partition_uuids: [uuid-1, uuid-2] // Specific instances being built
}
```
3. **Wants Reference Refs**: Wants continue to reference partition refs, not UUIDs
```rust
WantCreateEventV1 {
partitions: ["data/beta"] // User-facing reference
}
// Want's state determined by canonical partition for "data/beta"
```
4. **Temporal Queries**: Can reconstruct state at any point
- "What was partition uuid-1's state when job J ran?" → Look up uuid-1, it's immutable
- "Which wants were waiting for data/beta at time T?" → Check canonical partition at T
- "What's the current state of data/beta?" → canonical_partitions["data/beta"] → uuid-2
## Benefits
### 1. Removes WantAttributedPartitions Redundancy
**Before:**
```rust
JobRunBufferEventV1 {
building_partitions: [PartitionRef("data/beta")],
// Redundant: snapshot want-partition relationship
servicing_wants: [WantAttributedPartitions {
want_id: "w1",
partitions: ["data/beta"]
}]
}
```
**After:**
```rust
JobRunBufferEventV1 {
building_partition_uuids: [uuid-1, uuid-2]
}
// To find serviced wants:
for uuid in job.building_partition_uuids {
let partition = partitions_by_uuid[uuid];
for want_id in partition.want_ids {
// transition want
}
}
```
The relationship is **discoverable** via stable partition UUID, not **baked-in** at event creation.
### 2. Proper State Semantics for Wants
**Current (problematic):**
```
Want 1 → triggers build → Building (owns the job somehow?)
Want 2 → sees partition Building → stays Idle (different from Want 1?)
Want 3 → same partition → also Idle
```
**With UUIDs:**
```
Partition(uuid-1, "data/beta") created as Missing
Want 1 arrives → checks canonical["data/beta"] = uuid-1 (Missing) → Idle → schedules job
Job starts → uuid-1 becomes Building, canonical still points to uuid-1
Want 2 arrives → checks canonical["data/beta"] = uuid-1 (Building) → directly to Building
Want 3 arrives → checks canonical["data/beta"] = uuid-1 (Building) → directly to Building
Want 4 arrives → checks canonical["data/beta"] = uuid-1 (Building) → directly to Building
```
All 4 wants have **identical relationship** to the canonical partition. The state reflects reality: "is the canonical partition for my ref being built?"
**Key insight:** Wants don't bind to UUIDs. They look up the canonical partition for their ref and base their state on that.
### 3. Historical Lineage
```rust
// Track partition lineage over time
Partition {
uuid: uuid-3,
partition_ref: "data/beta",
previous_uuid: Some(uuid-2), // Link to previous instance
created_at: 1234567890,
state: Live,
produced_by_job: Some("job-xyz"),
}
```
Can answer:
- "What partitions existed for this ref over time?"
- "Which job produced this specific partition instance?"
- "What was the dependency chain when this partition was built?"
## Implementation Plan
### Phase 1: Add UUID Infrastructure (Non-Breaking)
**Goals:**
- Add UUID field to Partition
- Create dual indexing (by UUID and by ref)
- Maintain backward compatibility
**Changes:**
1. **Update Partition struct** (databuild/partition_state.rs)
```rust
pub struct PartitionWithState<S> {
pub uuid: Uuid, // NEW
pub partition_ref: PartitionRef,
pub want_ids: Vec<String>,
pub state: S,
}
```
2. **Add dual indexing** (databuild/build_state.rs)
```rust
pub struct BuildState {
partitions_by_uuid: BTreeMap<Uuid, Partition>, // NEW
canonical_partitions: BTreeMap<String, Uuid>, // NEW
partitions: BTreeMap<String, Partition>, // DEPRECATED, keep for now
// ...
}
```
3. **Update partition creation**
- When creating partition (Missing state), generate UUID
- Store in both maps: `partitions_by_uuid[uuid]` and `canonical_partitions[ref] = uuid`
- Keep `partitions[ref]` updated for backward compatibility
4. **Add helper methods**
```rust
impl BuildState {
fn get_canonical_partition(&self, ref: &str) -> Option<&Partition> {
self.canonical_partitions
.get(ref)
.and_then(|uuid| self.partitions_by_uuid.get(uuid))
}
fn get_canonical_partition_uuid(&self, ref: &str) -> Option<Uuid> {
self.canonical_partitions.get(ref).copied()
}
fn get_partition_by_uuid(&self, uuid: &Uuid) -> Option<&Partition> {
self.partitions_by_uuid.get(uuid)
}
}
```
### Phase 2: Update Want State Logic
**Goals:**
- Wants determine state based on canonical partition
- Remove schedulability check for building partitions (no longer needed)
**Changes:**
1. **Update handle_want_create()** (databuild/build_state.rs)
```rust
fn handle_want_create(&mut self, event: &WantCreateEventV1) -> Vec<Event> {
// Create want in Idle state initially
let want_idle: WantWithState<IdleState> = event.clone().into();
// Check canonical partition states to determine want's actual initial state
let has_building_partitions = event.partitions.iter().any(|pref| {
matches!(
self.get_canonical_partition(&pref.r#ref),
Some(Partition::Building(_))
)
});
let want = if has_building_partitions {
// Canonical partition is Building → Want starts in Building
tracing::info!(
want_id = %event.want_id,
"Want created in Building state (canonical partition is building)"
);
Want::Building(want_idle.start_building(current_timestamp()))
} else {
// Canonical partition not Building → Want starts in Idle
tracing::info!(
want_id = %event.want_id,
"Want created in Idle state"
);
Want::Idle(want_idle)
};
self.wants.insert(event.want_id.clone(), want);
// Register want with partitions
for pref in &event.partitions {
self.add_want_to_partition(pref, &event.want_id);
}
// Handle derivative wants if applicable
if let Some(source) = &event.source {
if let Some(EventSourceVariant::JobTriggered(job_triggered)) = &source.source {
self.handle_derivative_want_creation(
&event.want_id,
&event.partitions,
&job_triggered.job_run_id,
);
}
}
vec![]
}
```
2. **Simplify WantSchedulability** (databuild/build_state.rs)
```rust
// Remove `building` field from WantUpstreamStatus
pub struct WantUpstreamStatus {
pub live: Vec<LivePartitionRef>,
pub tainted: Vec<TaintedPartitionRef>,
pub missing: Vec<MissingPartitionRef>,
// REMOVED: pub building: Vec<BuildingPartitionRef>,
}
impl WantSchedulability {
pub fn is_schedulable(&self) -> bool {
// Simplified: only check upstreams
// Building partitions now handled at want creation
self.status.missing.is_empty() && self.status.tainted.is_empty()
}
}
```
3. **Update derivative want handling** (databuild/build_state.rs)
```rust
fn handle_derivative_want_creation(...) {
// ...existing logic...
for want_id in impacted_want_ids {
let want = self.wants.remove(&want_id).expect(...);
let transitioned = match want {
// Idle wants can exist if they arrived after job started but before dep miss
Want::Idle(idle) => {
tracing::info!(
want_id = %want_id,
derivative_want_id = %derivative_want_id,
"Want: Idle → UpstreamBuilding (partition dep miss detected)"
);
Want::UpstreamBuilding(
idle.detect_missing_deps(vec![derivative_want_id.to_string()])
)
}
Want::Building(building) => {
// Building → UpstreamBuilding
// ... existing logic ...
}
Want::UpstreamBuilding(upstream) => {
// UpstreamBuilding → UpstreamBuilding (add another upstream)
// ... existing logic ...
}
_ => {
panic!(
"BUG: Want {} in invalid state {:?}. Should be Idle, Building, or UpstreamBuilding.",
want_id, want
);
}
};
self.wants.insert(want_id, transitioned);
}
}
```
4. **Add Idle → UpstreamBuilding transition** (databuild/want_state.rs)
```rust
impl WantWithState<IdleState> {
// ... existing methods ...
/// Transition from Idle to UpstreamBuilding when dependencies are missing
/// This can happen if want arrives while partition is building, then job has dep miss
pub fn detect_missing_deps(
self,
upstream_want_ids: Vec<String>,
) -> WantWithState<UpstreamBuildingState> {
WantWithState {
want: self.want.updated_timestamp(),
state: UpstreamBuildingState { upstream_want_ids },
}
}
}
```
### Phase 3: Update Job Events
**Goals:**
- Jobs reference partition UUIDs, not just refs
- Remove WantAttributedPartitions redundancy
**Changes:**
1. **Update JobRunBufferEventV1** (databuild/databuild.proto)
```protobuf
message JobRunBufferEventV1 {
string job_run_id = 1;
string job_label = 2;
repeated string building_partition_uuids = 3; // NEW: UUIDs instead of refs
repeated PartitionRef building_partitions = 4; // DEPRECATED: keep for migration
repeated WantAttributedPartitions servicing_wants = 5; // DEPRECATED: remove later
}
```
2. **Update handle_job_run_buffer()** (databuild/build_state.rs)
```rust
fn handle_job_run_buffer(&mut self, event: &JobRunBufferEventV1) -> Vec<Event> {
// Parse UUIDs from event
let building_uuids: Vec<Uuid> = event.building_partition_uuids
.iter()
.map(|s| Uuid::parse_str(s).expect("Valid UUID"))
.collect();
// Find all wants for these partition UUIDs
let mut impacted_want_ids: HashSet<String> = HashSet::new();
for uuid in &building_uuids {
if let Some(partition) = self.partitions_by_uuid.get(uuid) {
for want_id in partition.want_ids() {
impacted_want_ids.insert(want_id.clone());
}
}
}
// Transition wants to Building
for want_id in impacted_want_ids {
let want = self.wants.remove(&want_id).expect("Want must exist");
let transitioned = match want {
Want::Idle(idle) => Want::Building(idle.start_building(current_timestamp())),
Want::Building(building) => Want::Building(building), // Already building
_ => panic!("Invalid state for job buffer: {:?}", want),
};
self.wants.insert(want_id, transitioned);
}
// Transition partitions to Building by UUID
for uuid in building_uuids {
if let Some(partition) = self.partitions_by_uuid.remove(&uuid) {
let building = match partition {
Partition::Missing(missing) => {
Partition::Building(missing.start_building(event.job_run_id.clone()))
}
_ => panic!("Partition {:?} not in Missing state", uuid),
};
self.partitions_by_uuid.insert(uuid, building);
}
}
// Create job run
let queued: JobRunWithState<JobQueuedState> = event.clone().into();
self.job_runs.insert(event.job_run_id.clone(), JobRun::Queued(queued));
vec![]
}
```
3. **Update Orchestrator** (databuild/orchestrator.rs)
```rust
fn queue_job(&mut self, wg: WantGroup) -> Result<(), DatabuildError> {
// Get partition refs from wants
let wanted_refs: Vec<PartitionRef> = wg.wants
.iter()
.flat_map(|want| want.partitions.clone())
.collect();
// Resolve refs to canonical UUIDs
let building_partition_uuids: Vec<String> = wanted_refs
.iter()
.filter_map(|pref| {
self.bel.state.get_canonical_partition_uuid(&pref.r#ref)
.map(|uuid| uuid.to_string())
})
.collect();
let job_buffer_event = Event::JobRunBufferV1(JobRunBufferEventV1 {
job_run_id: job_run_id.to_string(),
job_label: wg.job.label,
building_partition_uuids, // Use canonical UUIDs
building_partitions: vec![], // Deprecated
servicing_wants: vec![], // Deprecated
});
self.append_and_broadcast(&job_buffer_event)?;
self.job_runs.push(job_run);
Ok(())
}
```
### Phase 4: Partition Lifecycle Management
**Goals:**
- Define when new partition UUIDs are created
- Handle canonical partition transitions
- Implement cleanup/GC
**Canonical Partition Transitions:**
New partition UUID created when:
1. **First build**: Partition doesn't exist → create Partition(uuid, Missing)
2. **Taint**: Partition tainted → create new Partition(uuid-new, Missing), update canonical
3. **Expiration**: TTL exceeded → create new Partition(uuid-new, Missing), update canonical
4. **Manual rebuild**: Explicit rebuild request → create new Partition(uuid-new, Missing), update canonical
**Implementation:**
```rust
impl BuildState {
/// Create a new partition instance for a ref, updating canonical pointer
fn create_new_partition_instance(&mut self, partition_ref: &PartitionRef) -> Uuid {
let new_uuid = Uuid::new_v4();
let new_partition = Partition::new_missing_with_uuid(
new_uuid,
partition_ref.clone()
);
// Update canonical pointer (old UUID becomes historical)
self.canonical_partitions.insert(
partition_ref.r#ref.clone(),
new_uuid
);
// Store new partition
self.partitions_by_uuid.insert(new_uuid, new_partition);
// Old partition remains in partitions_by_uuid for historical queries
new_uuid
}
/// Handle partition taint - creates new instance
fn taint_partition(&mut self, partition_ref: &str) -> Uuid {
// Mark current partition as Tainted
if let Some(current_uuid) = self.canonical_partitions.get(partition_ref) {
if let Some(partition) = self.partitions_by_uuid.get_mut(current_uuid) {
// Transition to Tainted state (keep UUID)
*partition = match partition {
Partition::Live(live) => {
Partition::Tainted(live.clone().mark_tainted())
}
_ => panic!("Can only taint Live partitions"),
};
}
}
// Create new partition instance for rebuilding
self.create_new_partition_instance(&PartitionRef {
r#ref: partition_ref.to_string()
})
}
}
```
**GC Strategy:**
Time-based retention (recommended):
- Keep partition UUIDs for N days (default 30)
- Enables historical queries within retention window
- Predictable storage growth
```rust
impl BuildState {
/// Remove partition UUIDs older than retention window
fn gc_old_partitions(&mut self, retention_days: u64) {
let cutoff = current_timestamp() - (retention_days * 86400 * 1_000_000_000);
// Find UUIDs to remove (not canonical + older than cutoff)
let canonical_uuids: HashSet<Uuid> = self.canonical_partitions
.values()
.copied()
.collect();
let to_remove: Vec<Uuid> = self.partitions_by_uuid
.iter()
.filter_map(|(uuid, partition)| {
if !canonical_uuids.contains(uuid) && partition.created_at() < cutoff {
Some(*uuid)
} else {
None
}
})
.collect();
for uuid in to_remove {
self.partitions_by_uuid.remove(&uuid);
}
}
}
```
### Phase 5: Migration and Cleanup
**Goals:**
- Remove deprecated fields
- Update API responses
- Complete migration
**Changes:**
1. **Remove deprecated fields from protobuf**
- `building_partitions` from `JobRunBufferEventV1`
- `servicing_wants` from `JobRunBufferEventV1`
- `WantAttributedPartitions` message
2. **Remove backward compatibility code**
- `partitions: BTreeMap<String, Partition>` from `BuildState`
- Dual writes/reads
3. **Update API responses** to include UUIDs where relevant
- JobRunDetail can include partition UUIDs built
- PartitionDetail can include UUID for debugging
4. **Update tests** to use UUID-based assertions
## Design Decisions & Trade-offs
### 1. Wants Reference Refs, Not UUIDs
**Decision:** Wants always reference partition refs (e.g., "data/beta"), not UUIDs.
**Rationale:**
- User requests "data/beta" - the current/canonical partition for that ref
- Want state is based on canonical partition: "is the current partition for my ref being built?"
- If partition gets tainted/rebuilt, wants see the new canonical partition automatically
- Simpler mental model: want doesn't care about historical instances
**How it works:**
```rust
// Want creation
want.partitions = ["data/beta"] // ref, not UUID
// Want state determination
let canonical_uuid = canonical_partitions["data/beta"];
let partition = partitions_by_uuid[canonical_uuid];
match partition.state {
Building => want.state = Building,
Live => want can complete,
...
}
```
### 2. Jobs Reference UUIDs, Not Refs
**Decision:** Jobs reference the specific partition UUIDs they built.
**Rationale:**
- Jobs build specific partition instances
- Historical record: "Job J built Partition(uuid-1)"
- Even if partition is later tainted/rebuilt, job's record is immutable
- Enables provenance: "Which job built this specific partition?"
**How it works:**
```rust
JobRunBufferEventV1 {
building_partition_uuids: [uuid-1, uuid-2] // Specific instances
}
```
### 3. UUID Generation: When?
**Decision:** Generate UUID during event processing (in handle_want_create, when partition created).
**Rationale:**
- Events remain deterministic
- UUID generation during replay works correctly
- Maintains event sourcing principles
**Not in the event itself:** Would require client-side UUID generation, breaks deterministic replay.
### 4. Canonical Partition: One at a Time
**Decision:** Only one canonical partition per ref at a time.
**Scenario handling:**
- Partition(uuid-1, "data/beta") is Building
- User requests rebuild → new want sees uuid-1 is Building → want becomes Building
- Want waits for uuid-1 to complete
- If uuid-1 completes successfully → want completes
- If uuid-1 fails or is tainted → new partition instance created (uuid-2), canonical updated
**Alternative considered:** Multiple concurrent builds with versioning
- Significantly more complex
- Defer to future work
### 5. Event Format: UUID as String
**Decision:** Store UUIDs as strings in protobuf events.
**Rationale:**
- Human-readable in logs/debugging
- Standard UUID string format (36 chars)
- Protobuf has no native UUID type
**Trade-off:** Larger event size (36 bytes vs 16 bytes) - acceptable for debuggability.
## Testing Strategy
### Unit Tests
1. **Partition UUID uniqueness**
- Creating partitions generates unique UUIDs
- Same ref at different times gets different UUIDs
2. **Canonical partition tracking**
- canonical_partitions always points to current instance
- Old instances remain in partitions_by_uuid
3. **Want state determination**
- Want checks canonical partition state
- Multiple wants see same canonical partition
### Integration Tests
1. **Multi-want scenario** (reproduces original bug)
- Want 1 created → partition Missing → Idle
- Job scheduled → partition Building (uuid-1)
- Wants 2-4 created → see partition Building → directly to Building
- All 4 wants reference same canonical partition uuid-1
- Job dep miss → all transition to UpstreamBuilding correctly
2. **Rebuild scenario**
- Partition built → Live (uuid-1)
- Partition tainted → new instance created (uuid-2), canonical updated
- New wants reference uuid-2
- Old partition uuid-1 still queryable for history
### End-to-End Tests
1. **Full lifecycle**
- Want created → canonical partition determined
- Job runs → partition transitions through states
- Want completes → partition remains in history
- Partition expires → new UUID for rebuild, canonical updated
## Future Work
### 1. Partition Lineage Graph
Build explicit lineage tracking:
```rust
Partition {
uuid: uuid-3,
partition_ref: "data/beta",
previous_uuid: Some(uuid-2),
derived_from: vec![uuid-4, uuid-5], // Upstream dependencies
}
```
Enables:
- "What was the full dependency graph when this partition was built?"
- "How did data propagate through the system over time?"
### 2. Partition Provenance
Track complete build history:
```rust
Partition {
uuid: uuid-1,
provenance: Provenance {
built_by_job: "job-123",
source_code_version: "abc123",
build_timestamp: 1234567890,
input_partitions: vec![uuid-2, uuid-3],
}
}
```
### 3. Multi-Generation Partitions
Support concurrent builds of different generations:
```rust
canonical_partitions: HashMap<String, Vec<(Generation, Uuid)>>
// "data/beta" → [(v1, uuid-1), (v2, uuid-2)]
```
Users can request specific generations or "latest."
## Summary
Adding partition UUIDs solves fundamental architectural problems:
- **Temporal identity**: Distinguish partition instances over time
- **Stable job references**: Jobs reference immutable partition UUIDs they built
- **Wants reference refs**: Want state based on canonical partition for their ref
- **Discoverable relationships**: Remove redundant snapshot data (WantAttributedPartitions)
- **Proper semantics**: Want state reflects actual canonical partition state
- **Historical queries**: Can query past partition states via UUID
**Key principle:** Wants care about "what's the current state of data/beta?" (refs), while jobs and historical queries care about "what happened to this specific partition instance?" (UUIDs).
This refactor enables cleaner code, better observability, and proper event sourcing semantics throughout the system.